Thread: I am Legend
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Old 03-13-2008   #1 (permalink)
Time Glitch
Flem Productions
 
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Join Date: Dec 2007
Posts: 142
I am Legend


UPDATE
A major camping issue has been resolved. Players used to be able to grab the custom powerup from the top of the base and camp on the 2nd level of the obstacle course. Please re-download the map if you've been experiencing problems.


Though the movie is long gone from theaters, this zombie-infested sensation has inspired two great forgers to create the pinaccle of Zombie gametypes. From the creators of Long Road Home, I am Legend is a new approach to the Infection gametype that will leave you begging for more. Combining innovative and fun gameplay and professional grade Forge technique, this map is a perfect blend of fun and technical genius. From obstacle courses to complex puzzles, to just plain shoot 'em up fun, this map has anything and everything Infection fans have come to know and love. Lets get started, shal we?

One of the fundamental reasons this map was built was to give the player a real situational treat. We wanted to make the player literally feel like he or she was in the movie universe. Here's the story behind the map.

You and your friends have just been ambushed by a league of raiders, and have been abandoned in your base with nothing but a few guns to defend yourselves with. You slowly realize that the sun is going to set, and soon. When the sun goes down, the zombies will have complete reign of the outside world, and you'll all be dead if you dont act quickly. You have 3 minutes to scavange what you can from the map, re-fortify your base, and survive nightfall.


The game begins inside the blue base on Standoff, with nothing more than two empty guns to aid you. There are 2 vehicles at your disposal, a Mongoose parked out front, and a Warthog in your underground garage. These will be your primary modes of transportation for the map.



Outside the map are multiple puzzles to be solved and weapons to be collected. But there are also the zombie caves. Long, tall boxes mark the lairs of the zombie hordes. Dont wary too close, or they might wise up and attempt to kill you. Steer clear of these if possible. You have many, many options.

First things first: Get organized. You cant do it all on your own, so you'll need to enlist the help of your fellow humans. You're in no danger for the first 3 minutes of the game, so you have some time. There are a number of things you can do to help prepare yourself for zombie invasion. (The main topics will be bolded)

Fortify Your Base


This is very much like what it sounds like. The teleporters surrounding your base are by default blocked, making them potential entry points for Zombies. Two of the three total can be unblocked by shooting down boxes that are set atop teleporter reciever nodes. These are placed up in the air, and can be shot down with the rocket, fuel rod gun, or Warthog Gauss cannon.


The first two are simply a matter of finding them, and shooting them. But heres where the decision making comes in. If you've openned the door to your warthog, you have also opened up another entrance to your base. This one is by far the hardest one to un-block, and requires quite a bit of "halo dexterity".


There is a custom powerup on the top of your base that respawns every 10 seconds, and gives you a very high jump. The powerup lasts for 30 seconds, which is just enough time to complete the obstacle course. Jump on the first bridge after aquiring the powerup, and begin your attempt.


You must jump up 2 bridges, jump to reach a distant mancannon that will throw you into a box that contains a teleporter. Sounds hard, right? Well, its supposed to be. When you do succede and get inside the box, and through the teleporter, you will be faced with a pallet blocking a teleporter. Simply melee the pallet to pieces, and you'll have un-blocked the final teleporter. Take the teleporter in front of you to return to the map.


Rescue the Survivor


Thats right, we've actually had the gaul to imprison someone in this gametype. One human out of your lot will spawn trapped in a weapons locker, with no hope of escape. The only advantage he has is his overabundance of weapons. One of you must take a Warthog or Mongoose and release him from his prison. He is trapped inside the other base's door, just like your warthog.


There is a barrier that covers the only entrance into this fortress, and you must ram it out of the way. Having that accomplished, proccede into the base and collect your loot, and an extra helping hand. Inside this weapons cache lies the Fuel Rod Gun, which is extremely helpful for taking down those ellusive teleporter boxes if your warthog driver/gunner happens to be an idiot.


The weapons cache can fully arm about 3 people, which is extremely helpful as a time saver.

Scavange the Map

This would be something we put a lot of work into, considering it is the main part of the map. This is really where the inginuity and brainwork comes into the map, because we're not going to tell you much about this. It leaves a sense of anticipation and surprise in the map, and also gives the player the opportunity to truly explore the map (which is very complex), on his or her own. This will lead to each player developing his or her own strategy, and in turn, a very unique experience per player. Once full knowledge of the map is gained, you can use certain strategies each time, ensuring varied gameplay each time. We will tell you that most of the good weapons require a bit of searching and thinking to find. However, some basic weapons can still be found strewn throughout the map, and can be easily picked up and and used. The puzzles arent too hard, and require only a simple task such as melee or jump. Mainly, this part of the map requires patience and observance.


Times Up


As much as you would like more time, we simply couldnt give it to you. 30 seconds before the Zombies are released, a noisemaker spawns in the center of the map, sending annoying wooshes of mancannon noise ringing in everyones ears. When you hear or see this, start getting back to base. Its a good idea, no matter how much you want to stay outside. Stragglers will be killed, and quickly. This leads perfectly to the next topic...

The Zombies


The zombies in this game have the hardest job of all. They have to wait. Unfortunatley, we have to give the humans the proper time to prepare themselves, so zombies must be patient. Luckily, if you play this with a big enough party, the zombies will get to talk amongst themselves. A bit of zombie-on-zombie bonding if you will. 3 minutes into the game, gravity lifts will spawn and release them into the open. They move at 200% faster speed, but have very little damage resistance. This will give them the advantage they need to overtake any stragglers on the map, but will prove challenging when assaulting the base. Though they do not have Radar, the humans have indicators over their heads, showing the zombies where they are at all times. The Zombies must work together to achieve any kind of progress against a well armed, well fortified human force.

However, there is an upside to all this. If the humans have completley failed at organizing any kind of cohesion, and have completley ignored the noisemaker, the zombies will make quick work of the situation.


Hopefully, this doesnt happen, because it makes for a pretty bad game for both sides.

Survival


Well, now that you've gotten back to the base with your weapons, your last task is to simply survive. We all know that these gametypes arent built for the humans to win, but this one can be surprisingly long lasting depending on the skill and teamwork of the humans vs zombies. This is the "shoot em up" part of the map, where the game simply turns into another routine version of Zombies.


The last man standing represents Will Smith in the movie. He is a bit more powerful, faster, and more resistant to damage than his human counterparts. You can last a while as a smart Will Smith.

We put a 30 minute timer on the game...And if you survive that long...

You truly are a Legend



Creators Notes and Download

Yeah, I'm going to blabber on a bit before you get the link you're probably slobbering for. But this is important information. This map went through many many versions, and has been play-tested to perfection. I doubt you'll find much wrong with the map, and if you do, you're probably missing something or misunderstanding an aspect of the map. Please keep in mind, this is a VERY complicated game. It's not considered a map you can simply throw out to a party and expect them to understand it. It really is almost a different game entirley. This map was designed for groups that have some kind of maturity beyond "Shoot everything immediatley". If you have a dedicated party, I highly reccommend you give this a try. After a few rounds of getting used to the game, it will become very enjoyable for all. Its simply a game you have to try and play for a while before you get into a good groove. That being said, I really hope you end up enjoying this map, and treasuring it for a long time.

This game is recommended for 6+ players.



Some of the screenshots are a bit outdated, so actual map geometry will differ slightly in some areas. However, nothing will hinder gameplay. This thread was meant to give you beginners knowledge of this map. Enjoy finding out more and more about it.

Good luck, survivors.

Time Glitch and Y4ZT


All screenshots actually taken from "I am Legend" games.
This gametype is for free use, but not for copying. Dont claim it as your own.

We are in vB now same as halogrid so is safe to copy over :) -penguinish

Agents<---My best game. Made with American10
I'm respected because I made the Forging 101 Video Tutorials. Stop asking =P.

Last edited by Time Glitch; 07-20-2008 at 09:37 PM.
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