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Protocol V.2
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01-24-2009
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sloner52 span>
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Join Date: Nov 2008
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SLONE 50X
Posts: 109
conquest Protocol V.2
Protocol V.2
this is the re-worked version of the first one i posted. i took ur guys suggestions and hopefully fixed all problems i got rid of the shield doors on the center platform. I made the Sniper boxes smaller, it now only holds 1. and i also got rid of sum of the weapons since it waz a little overloaded.
This map is ment to play CTF,Territories, and Assault
i recommend about 4 vs. 4
Map is completely symetrical
Download link:
Link to Map
Link to my original protocol Version 1:
Protocol V.1
Pics
Quick overview of map made on paint- just 2 help u understand map:
This is one of the two starting points:
hallway outside of starting point looking into second room ( the door in back leads to that teams sniper box):
Against the back wall of second room( left hallway leads to center and right hallway leads to starting point):
one of the two new smaller Snipe Boxs:
The new central platform over the death pit (the middle barrel will be held down by the goal points (ex... territory, flag,bomb...)):
Pic of the cieling i would have used walls or bridges but i had none left ( besides i have never seen sum1 use shield doors as the cieling- im not sayin it hasnt been done b4 just sayin i've never seen it) Custom power up is in the center of it. ps-- looks better in game:
some of my maps:
R.I.P.
/
Hell Bound
/
Lost Cause
/
Vengence
Last edited by sloner52; 02-08-2009 at
02:37
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