Thread: Protocol V.2
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Old 01-24-2009   #1 (permalink)
sloner52
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Join Date: Nov 2008
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conquest Protocol V.2

Protocol V.2

this is the re-worked version of the first one i posted. i took ur guys suggestions and hopefully fixed all problems i got rid of the shield doors on the center platform. I made the Sniper boxes smaller, it now only holds 1. and i also got rid of sum of the weapons since it waz a little overloaded.

This map is ment to play CTF,Territories, and Assault
i recommend about 4 vs. 4

Map is completely symetrical

Download link: Link to Map

Link to my original protocol Version 1: Protocol V.1


Pics

Quick overview of map made on paint- just 2 help u understand map:




This is one of the two starting points:




hallway outside of starting point looking into second room ( the door in back leads to that teams sniper box):




Against the back wall of second room( left hallway leads to center and right hallway leads to starting point):




one of the two new smaller Snipe Boxs:




The new central platform over the death pit (the middle barrel will be held down by the goal points (ex... territory, flag,bomb...)):



Pic of the cieling i would have used walls or bridges but i had none left ( besides i have never seen sum1 use shield doors as the cieling- im not sayin it hasnt been done b4 just sayin i've never seen it) Custom power up is in the center of it. ps-- looks better in game:


some of my maps: R.I.P. / Hell Bound / Lost Cause / Vengence




Last edited by sloner52; 02-08-2009 at 02:37.
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