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I don't think this is conquest. It looks more like a minigame from what I can tell. It would be nice if you provided a clear description of the game and how it plays. From what I can see though, the attacking team has to get the flag while being attacked from the bunker behind the flag. You never explained what the teleporter behind the shield door was for though, or player traits etc, or anything in the gametype except the rounds and time. The guy before me provided good suggestions. I would suggest that, instead of the shield door that the attackers spawn behind and just one base behind the flag, you could have a long, winding hallway that the attackers have to run through, with several defenders bases branching out from the main bunker and connected to each other. The attackers would also be able to pick up equipment and grenades and things to hurt and distract and disrupt the defenders and aid them in their quest. I believe that a game like that would also support a VIP and a territories version. Well, I hope those suggestions help.
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