Thread: Covenopolis
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Old 01-20-2009   #23 (permalink)
Sgtkillstuff
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Gamertag: SgT K1LL STUFF
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Quote:
Originally Posted by BboyLeon View Post
I played a 1v1 and it was already too crowded and claustrophobic. When I playeda 3v3 it was completely hectic and full of spawn camping already.

The forging was beautiful. I love how you used mancannons as ramps too.

What my 2 friends and I disliked most was the inability to jump at the highest point without being stopped by the roof.

Suggestion : Instead of a roof, make the walls higher so that you cannot escape.

4.5/5 for Aesthetics
2.5/5 for Gameplay
3/5 for flow.
The map is supposed to have a claustrophobic feel and as for not being able to jump there were simply no items left to make it curve up and have it completely coved

Edit: Try some ctf people seem to love it
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