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We need to have another Conquest Night just so I can play your map. I love the idea of having the fight on Sandtrap, but if I may why didn't you choose the very linear center temple for the fight? I imagine it was because you wanted to give the gametype such a radical new feel, but that would have been my first choice for a more classic feel. Then again, it wouldn't take a whole lot of thought to throw down some territories in a line and block off the sides, so nevermind. Bravo on pushing the concept of Conquest to new boundaries.
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