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Old 01-11-2009   #102 (permalink)
Vicious Vice
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Join Date: Mar 2008
Gamertag: Vicious Vice
Location: New York City, NY
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I just wanted to put my 2 cents in the competition. Conquest is a very simple game of tug-o-war in my opinion. This means that there is a constant push and retreat going on during a game. The key to this contest in my opinion is to take the original concept of Conquest and create a new feel to the game without changing its original formula on no equipment and rapid fire weapons.

Since Chasm isnt eligible for the contest i want to use that as an example. While he did use plasma grenades,Enegery Rifles and Needler(which is quite different than normal) he has still managed to keep the formula more or less intact. The map itself adheres to the conquest formula of symetric narrow meandering hallways with the addition to the chasm/death pit. Now im not telling you to add death pits but maybe coming up with an idea to rival the addition of a death pit and suspended platforms. Equipment is counter intuititve of what conquest does. Constant motion and flow is the key to winning the match things that delay combat made it more like traditional halo.
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