Thread: The Great Arch
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Old 01-07-2009   #17 (permalink)
HydroZoid
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Join Date: Aug 2008
Gamertag: HydroZoid
Location: Ledyard, Connecticut....why so boring..
Posts: 188
there is no possible thing as a solution by just "adding cover"

however in this map, youve created a rush to the high ground. this is mostly because you havent blocked a whole lot of lines of sight.

this give the high ground waaaaaaay too much power. fix that in a V2

like freezefry said, delete the grav lifts, pallets and such.

otherwise an interesting style. i dont particulary like the powerup style, but then again i dont have to.

this map definetly has some potential to live up to

(no rating as i havent played it yet *tear*)

WTFudge?
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