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Hot damn, this has to be the most epictacular post in the history of ForgeHub.
Oh... my.... Flying Spaghetti Monster.
I can't get over this. But I guess I'll have to so that I can get on with the rest of this post...?
This is definately one of the most unique infection maps I have ever played. And it's finally released!
I enjoyed playing this very much so.
It has to be the most thought out and well forged with most attention payed to aesthetics than any other infection map I have ever seen.
Why is this in the Casual maps section?!?!
rlfglk;fglkfdzg
So much win... so much... ughhhhh.
My mind was blown, upon experiencing this map.
The start.. the warthog crashed through the wall... oh god that is awesome.. it looks so real and the effort put towards it even though the map would play exactly the same without it, just goes to show how much work you have put into this map.
Then the switch, that too is epic. It just gives the map a unique and exciting feel, right off the bat.
The next section is beautifully crafted with all those doors and high, towering sides.
It actually feels like a proper map made by proper game developers. Especially as the layout of the alley curves back around to that weapon stash.
then when that section opens out to the courtyard with the flipped warthog.. yet again it looks so realistic with the trash and stuff piled up as a road block on the right.
When I am a zombie, I love crouching behind that warthog and waiting for the unsuspecting humans, usually able to pick up a double kill :D
I never thought about moving the warthog to create a little blockade, thats clever that is ;]
The auto shop is extremely realistic and somehow doesn't act like too much of a choke point. I think this largely has to do with the placing of the auto shop's exit. (the smashed window above the alley along the side of foundry. with the truck)
This means that zombies can't get into the auto shop from the back that easily and so the auto shop doesn't seem too overflowing with zombies, and humans are able to get through into the alleyway.
This is where the game starts to get challenging and you really have to stick together and work with your team mates.
I didn't often survive too far past this bit XD
(people flipped that warthog lol)
Got to the pick up point a couple times though and it was awesome. Bullets flying everywhere, fighting off those damn zombies.
I also really really liked the part where zombies can drop through the roof and rape the hoomans with surprise attacks.
The best part about this map though is the flow.
The fact that humans don't just camp in one area and try to survive, the players are given a great sense of realism and urgency.
The game is a lot of fun for both humans and zombies.
it feels like an entirely different game. This can't be halo 3, I call h4x.
Feature this son of a bitch right now.
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