Thread: Switch Tele Door
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Old 01-03-2009   #1 (permalink)
Goatnuts
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Tele Door

Tele Door

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I know stuff has been done like this before where you unblock a teleporter to close a door, I dont know if there has ever been a switch made like this that will open and close the teleporter door a infinite number of times per round.

How it works

I cannot do this in steps as there are many aspects to it so I will use the pictures to explain and make things a little easier to comprehend.


I cant really show this in a picture but at the start of the round the teleporters start blocked so that you can actually get in. So this in picture the door is open.


This is a custom powerup that is right behind the door when you walk in, it does NOT close the door. This custom powerup is on a min/max with the powerup that is holding the pallet back. I did this on min/max for three reasons,

#1 So that the pallet spawns and slides over the teleporter at the start of the round, so that the door is open.
#2 So I could have the custom power on instant respawn while at the same time not spawning at start.
#3 Makes so the door is able to be closed, but again grabbing this powerup does not close the door.


There is alot to explain in this picture. As you can see I grabbed the powerup that was on min/max so now the powerup that holds the pallet back spawns. As I said before this does not close the door, it allows it so it can be closed. Now to close the door you throw a grenade into the slot which then blows up the pallet that is keeping the door open. Since the other custom powerup is now spawned once you blow up the pallet it does not go back over the the teleporter, thus closing the door sonce you cannot walk through right through wroking teleporters.


Ah yes the inner-workings, now I can explain some more stuff! In this picture the door is open because the pallet is blocking the teleporter. But you already knew that. The last thing is that sender node that you get pushed through if the door would be closed, the grav lift that moves the pallet also pushes you through the sender node that puts you back infront of the door, keeping you from getting inside.

Special Note
Everything is on instant respawn, the custom power up(once the min/max is activated), the pallet, the fusion coil(blows up the pallet), and the grav lift(incase it accidently gets blown up). Having everything on instant respawn means you can open and close the door as fast or as slow as you want, you can pretty much open then close it in under 5 seconds helping a team member escape a bad situation pretty quickly. Remember though teleporters keep the enemy out but they can still shoot and throw grenades through them (Sounds kinda like the oppisite of the bubble shield desrciption).

If you have any questions please ask seeing as I probably missed something somewhere but I did pretty much my best to explain it.

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