It is with great pride that, at long last, I present to the Forge Hub community my second playable aesthetic map.
COMPATIBLE WITH ALL GAMETYPES
RECOMMENDED 6-14 PLAYERS
Backstory
This rig was once inhabited by the several men and women sent to extract the earth’s final oil reserves in the freezing arctic climate. Due to the sub-zero temperature, the unexplored region was deemed it unfit for sustaining animal life. One species of spider, however, thrived in the cavernous ice. Their growth unrestricted by predators or a small habitat, they became immense. Many grew larger than the oil rig itself. The curious beasts found themselves attracted to the commotion of the operating workers, who were unable to escape the gargantuan arthropods.
One spider remains atop the rig today, keeping claim to its new prize.
Eight Emerald Legs is quite the one-of-a-kind Blackout map. It combines gameplay from the original geometry with the advent of a structure built outside of the map’s elastic barrier. Gameplay is very unique in that it creates a major threat from above, rather than providing a completely horizontal battlefield. Blackout’s many levels are perfectly suitable for giving cover from overhead fire.
All surfaces atop the spider provide excellent platforms for combat and maneuvering. Here lie the sentinel beam, 2 carbines, 2 plasma grenades, and a bubble shield.

In all asymmetric and most symmetrical gametypes, attackers will start inside of the spider while defenders find themselves below on Blackout.
Here in the attackers’ starting point (in the back of the spider) lie 2 frag grenades, a brute shot, and an active cammo powerup.

Near the defenders' base are a shotgun, a battle rifle, 2 plasma grenades, 2 SMGs, and an overshield.

Four teleporters inside of the spider’s legs link the original map with the structure standing above. Each of these teleporters will only take players from Blackout to the structure, as it is entirely possible to jump from the spider, pass through the elastic barrier, and land below on the original map.

Many surfaces on Blackout that are now accessible have homicidal tendencies. These surfaces are covered in shield doors. If players happen to find themselves atop any surface such as this, 3 seconds will follow before instant death by the guardians is inflicted. Players have these three seconds to jump free of the shield doors.

It is understandable that this map would not remain original in the least if most gameplay was centered around Blackout, an already existing map. To combat this weapons and spawns have been rearranged, map flow is intended to lead to the spider, and the spider itself changes the geometry of original Blackout.

Gameplay inside of the spider, much like the inside of Blackout, is intended for close-quarters combat. An SMG, a spiker, and a trip mine reside here.

Here is a great overview of the entire spider, courtesy of Debo37.

Action shots
Carbines lie atop many of the spider's legs

A sentinel beam is found near the spider's head

The beam rifle can be easily utilized by those on the spider

The spider's geometry creates very interesting gameplay in King of the Hill and Territories

The custom gametype, Jumping Snipers, provides some of the best experiences the map can offer.

The room inside of the spider can be difficult to infiltrate

The rockets lie in default shotgun spawn, next to a teleporter bringing any player to the spider for an aerial attack, such as Debo37 owning Grif and I in a game of territories.

Weapons and Equipment
5 Battle Rifles (2 spare clips, 45 second respawn)
4 Assault Rifles (1 spare clip, 45 second respawn)
3 SMGs (2 spare clips, 60 second respawn)
2 Carbines (2 spare clips, 45 second respawn)
1 Needler (2 spare clips, 90 second respawn)
1 Rocket Launcher (1 spare clip, 180 second respawn)
1 Shotgun (1 spare clip, 120 second respawn)
1 Beam Rifle (120 second respawn)
1 Brute Shot (2 spare clips, 120 second respawn)
1 Sentinel Beam (120 second respawn)
1 Spiker (2 spare clips, 60 second respawn)
8 Plasma Grenades (10 second respawn)
4 Frag Grenades (10 second respawn)
2 Bubble Shields (60 second respawn)
1 Trip Mine (60 second respawn)
1 Regenerator (60 second respawn)
1 Overshield (120 second respawn)
1 Active Cammo (120 second respawn)
Recommended Gametypes
Jumping Snipers
Territories
One flag
One bomb
Team Slayer
Special Thanks
Debo37
Badkarmacoble
Linubidix
Scarfac3d
xSharpsooter94
Mr McHaggis1
CaMOfo
Evilvillager
Playerhata27
HighImpact1
Paulie Walnuttz
BuddhaCrane
Rafael Romulo
Chipsinabox
Trace007
And many more
Download Eight Emerald Legs
Download Custom Gametype Jumping Snipers