Thread: Valley of Fear
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Old 12-24-2008   #7 (permalink)
Seaboro Kibbles
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Join Date: May 2008
Location: BC, Can-ah-dah
Posts: 431
Faq

Quote:
...the map seems very similar to one you would see in an f-zero game.
You have the fast "cars", insane jumps and some crazy turns...
Wow! I was going to call it F-Zero, that was my second pick. Are you some kind of geenie?


Quote:
...Did you do anything to it to make it drive-able or did you just test the different angles because the ghost can tolerate them?
I'm not sure what you meen, but I'll take a swing. The ghost, along with the scorpion (thats right), prowler, and the chopper (in boost) can reach inclines of about 75 degrees if the surface is smooth and the ramp has a large enough radius. Another map that is in the making (it's been literaly a year) i got the ghost completely verticle, 90 degrees. I kept the slope in Valley of Fear low for playability.


Quote:
...Just a question though would it work for mongeese? If so I would recomend putting both mongeese and ghosts on the track. Anyways amazing dude.
mongeese are can race on the flat ground, until they reach the man-cannon jump which it's rare they actualy stays on the track. From that point on, it's impossible. A prowler and even a scorpion would have a better chance. (and i think they are both in the map)

Quote:
you sould put that disclaimer on the first post I think
They deleted my second post, so i don't have much of a choice.

keep fireing the questions!


Last edited by Seaboro Kibbles; 01-02-2009 at 04:31 PM.
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