Thread: Doom Pit
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Old 12-15-2008   #4 (permalink)
Mace
Proxy Ninja | Yakuza
 
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forgethrough

Edit
having now done a forgethrough, i have to say, pretty epic pit o' win
there seem to be to many weapons, to close to eachother. in the bases for example, in the space of 3 feet there are 2 battle rifles, a mauler, a smg, and a plasma rifle. also by the turret there is a powerdrain, 2 battle rifles and overshield and a needler. also you have a sniper rifle in the 1 prime sniping spot. i suggest you move that. also, there are alot of equipment all right within easy accses. in the two semi bases theres a regen each. a 5 second walk from there is the power drain. two seconds up the nearby grav lift is a buble sheld.
one word. spacing.
also, the ground level could see a makeover. add more (climable) structures. also the map has a plethora of free flowing ground space. a single ghost in asymetric games. or 2 mongii in symetric games. mix it up. the deathpit and sniper spawn are way to overpowering. needs more accsesible vertical areas.
on a final ish note, the only way to get up to the sniper spawn is by way of the deathpit; which means that if you control the deathpit you control most powerweapons and all the highground. fix that.
and yes i do believe this will get featured, but like bayonetwork for example, it will have to wait for v2/3/4




Last edited by Mace; 12-15-2008 at 08:06 PM.
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