Water Temple
As a little present to you all at forgehub, I present you all with my unique infection map, Water Temple.
Just a personal note in here, this map is not intended to be related to the Legend of Zelda series' games. The name comes from the gametype, where the alpha zombie is Chaos Zero from Sonic Adventure DX. Chaos is made of water, and he lives in a temple. That's where the name comes from.
This is my fifth map posted onto forgehub, and I like how it came out. With original concept and exciting gameplay, Water Temple is the remixed fat kid map that everyone can enjoy. Now the regular zombies aren't instantly killed in one hit. They're demons now, after all.
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The Gametype
Human traits:
Zombie Traits:
Alpha Zombie (Chaos):
- 2000% Damage Resistance
- Normal Shields
- 200% Shield Recharge Rate
- Instant Kill
- Primary Weapon Energy Sword
- 25% Speed
- 100% Gravity
- Enhanced 75 m Motion Sensor
- Poor Camo
- Blue Forced Color
Zombies (Chaos's Minions):
- 100% Damage Resistance
- 100% Damage Modifier
- Primary Weapon Energy Sword
- 75% Speed
- 100% Gravity
- Enhanced Motion Sensor
- Blue Forced Color
Last Man Standing:
- 200% Damage Resistance
- 150% Damage Modifier
- Limited Ammo
- 200% Speed
- 100% Gravity
- Gold Forced Color
It's a fair gametype, because the minions are somewhat hard to kill.
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The Map
Humans and zombies spawn on the bottom story. A pool sits in the middle of the map, Chaos (the alpha zombie) and all of his minions will spawn down here.
For the first thirty seconds, Chaos rests in the pool so be alert for humans who try to jump in and assasinate you. At the thirty second mark a grav lift spawns, freeing Chaos to attack the intruders.
The rest of the time you are simply running from Chaos and his minions. They are water demons, and Chaos cannot be killed, only assasinated.
I will show you the weapon and equipment placement on the map, so you know where everything is.
The Bubble Shield is inside an open double box against the back wall:
On both sides of this double box, there are shutes leading to and from the underground:
Going in
The Undergound
Coming out
Also note the passage with the barrels in the picture above. A deployable cover is down that hallway and there are two hallways on both sides of the map.
The BRs are behind the tunnels for the underground (bottom right):
The Underground gives access to two identical camping spots, where a pallet guards the entrance to each. A roadbloack with a spiker is the first thing in these areas.
There's also a radar jammer down there.
If you look in the upper right corner of the above pic, there is a cavern with a SMG inside. This is on the upper story of the map. There's one on the other side as well.
On the top story, there's a turret with a regenerator behind it. If the turret is destroyed, it doesn't respawn.
The grav lift to the top spawns after 45 seconds inside the main chamber. When you are held against the roof by the grav lift, you need to crouch, and the teleporter above will pick you up and push you onto the top level.
And that's it for now. But just remember...
Ok? Ok.
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Download Links
Download and comment guys!