Architecture: Master List
Rules
1) The item or items must fit in the back area, where you exit the default bases
2) Please do not dubble post any pictures in this forum unless you are trying to top some one elses structure.
3) Try thinking of new ways to do old tricks suck as the stair steps them self stuck in the wall/box
4) Do not over post on this forum! only over post when you have more then twenty pictures. by this i mean do not judge us for trying to add culture to our maps. even though it is not culture that makes a map it is the game play.
^^^Golden Rule^^^
For best veiwing ability you may wish to change your windows custom view to 75% if you dont know where this is go to the bottom right of the screen and click the 100% any change it to 75%. if you dont see this you may wish to go to view (in the top left, [ File Edit View Favorites Tools Help ] ) and check the Status Bar.
Forum Contest!
Ok so every one i was thising about how every one is always making stupid looking hidden tunnals that are blocked with a brakeble or movable item, such as barrals and pallets. So the contest is who ever could make the best looking tunnal that is hidden by a few items, that is still accesable by a player to get through ducking is inclueded. Any one can enter and you can post on this forum the winner will earn an extreamly well made signature, with your name inclueded with in it, and explaining how you are the best secrate maker.
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This is a master list of ALL the inter locking and geomerging we can think of i started it off REALLY good with about 20 pictures of cool looking stuff, and no mods where used. I would like it if every one on forge hub posted just one picture thats all i ask. Any ones I see that truely catch my eye that i have NEVER seen before i will put on the first post and put your name next to the picture. also if you see any thing that would be out of this world to see on foundry like parts of other maps or even other games you may post those pictures to and i will try to recreate it or another player will if they are up to the challenge.
Quote:
Originally Posted by squidhands
Make maps, not clutter. There is no such thing as "adding cover" in the way that most people think about it. You can add cover in the sense that you can cut off lines of sight by walling something off, or making a window or railing. But adding cover to an open area should not be done. Your level is your cover. That's why we say that things should be chunky. Geometry should be substantial and looming. Its wrap-around should encompass your view and define your movement. It is not just some stuff in your way.
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Dont forget to look though out the forum for other players pictures. There are some good ones!
Set 1-200
If you wish to see the pictures with out them moving at all please take a look at the
VVVVV This Is A Link VVVVV
dedicated photobucket acount
1-10
11-20
21-30
31-40
41-50
Extra: Not made by comunity
(forum is a work in progress)
I'm We're still working on the forum and im not sure it will ever be perfect just like maps you can always make something better!