Thread: Syndicate
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Old 11-18-2008   #1 (permalink)
Solo
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Syndicate

Syndicate - Download (New Release Version 2.1)
Forged by SoLo and TKS x MoNsTeR x

Background: Syndicate is a one-sided objective, team slayer, and Free-For-All map originally built for week 4 of the template contest. Monster and I decided to give this this one a go to demonstrate our forging skills and to prove to ourselves that we could actually complete a project. Syndicate started out as "just the contest map" but slowly turned into what I now call our masterpiece thus far. After contemplating for a few days on what it was we wanted to do with the template, our concept was starting to pull through. In an estimated 90-100 hours (Over a 4 week period), the map was finally finished which put a huge smile on our faces. The testing period was not as long as we had hoped for, but reactions from testers were positive both in the gameplay and aesthetics department.

Description: Syndicate is a completely assymetrical map. As stated above, it will suppport one sided objective games, including team slayer and FFA. Every structure is accessible with at least one ramp or stairset leading up to them, eliminating those awkward "skill jumps" we all love to hate. Rather than having only the Foundry floor and another level at box hight, those two levels are brought together with wall platforms. Syndicate sticks to a small weapon-set catering to MLG settings, giving Monster and I the competitive edge we needed to suit our play-styles. With painstaking accuracy, we were able to deliver a map that both functioned well and gave us something pretty to look at. Enjoy :)

Weapons/Equipment:
  • 2 Battle Rifles
  • 2 Carbines
  • 1 Rocket Launcher
  • 1 Shotgun
  • 1 Mauler
  • 1 Sniper Rifle
  • 4 Frag Grenades
  • 4 Plasma Grenades
  • 1 Bubble Shield
  • 1 Power Drain
Gametypes:
  • 1 Flag CTF
  • 1 Bomb Assault
  • Oddball
  • Team Slayer
  • King of the Hill
  • Territories
(It is recommended that you use MLG settings or settings with BR start and no radar)



Changes from v1 to v1.2 include:
  • Replaced double open divider boxes with double boxes
  • Moved Bubble Shield to the opposite side of the shrine
  • Added fencewalls by rockets to prevent escaping
  • Added Territories
  • Added Power Drain
  • Removed ghost for extra weapons/grenades
  • New and improved spawns/spawn areas for all gametypes
Lots of pics!

Overview:



Overview 2:


Attacker Spawn:


Back Alley:


Triangle bridge - Mauler Spawn:


Rocket Spawn:


Attackers Side:


Sniper on semi-circle base:


Defenders base:


Defenders base 2:


Ramp from Defenders base to mid structure - Shotgun spawns resting on sign:



Additional Info: A big thanks to Jeff for re-working the spawns and gametypes for V2.1!!

Last edited by Solo; 11-20-2008 at 08:37 PM.
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