Thread: Tank Run
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Old 10-21-2008   #1 (permalink)
Seaboro Kibbles
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Join Date: May 2008
Location: BC, Can-ah-dah
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Tank Run

Tank Run

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Escort your scorpion armed vip through a barren, zombie infected path closer to the zombie's den. The farther you go, the more points you get.

Important Notes:

-2-16 players supported. Sweetspot: 3v3 - 6v6.
-THIS IS -NOT- A WELL FORGED MAP, IT DOESN'T HAVE TO BE.
-Zombies are called Snow Winkies, remember that.
-simmilar game: SkyRide


Gameplay

If you don't care:

Protect the vip from the Snow Winkies if your on his team. Drive the tank to the checkpoints if your vip. Attack the vip if your a Snow Winkie.

If you care:

It... usually... takes two round to get used to this game, one being attackers, another being defenders. Tank Run is like Cave Freaks, being that it is a vip/infection hybrid (the attackers have swords).

The zombies/attackers start on one end of avalanch, and the vip team starts on the opposite end. Only the vip can drive the tank, and they are slow so they don't have a choice. The vip's, team's, shields deplete if they are far from the vip, so stick with 'em. Their job it to keep the zombies of the tank to the vip can drive to the 10 checkpoints, that slowly leads to the zombie spawn, increasing difficulty as you go. Shown here:

The zomies are weaker than the defenders, but they respawn in three seconds and have recharging shields, defenders have slow recharging shields, and respawn after 3 minutes (the next round). This is because they start where they do normally, at their end; but they respawn where they fall off an edge, committing suicide, activating the penalty. Pretty clever, eh?




Strategy

Defenders:

The defenders get abour 15 seconds while the zombies are running across the map. During this time it is smart to get in the tank, let the players stand on the tank, because the tank is quicker than the players, and get a head start to the first checkpoint. The objective is always keep the vip alive, because he is the only one who can get points at the destination.

Vip:
If you are lucky enough to be vip, remember these things:
-you are faster than your team, wait for them, they will help you and they will die if they get too far away. Let them stand on your tank maybe.
-you have a big ass gun, use it.
-if a snow winkie is on you, let everyone know, they probably won't notice.

Attackers (zombies)

You are fast, light, your shield recharge fast, and you kill defenders in about two or three sword slashes. If there are many defenders around the tank, try eliminating them first, than go for the vip. If they are stupid, and they won't see you ripping apart their tank, you could pull an early victory. Sneaking up on the defenders is a great technique, especially because you have camoflaug.


Fun Fact: I was contemplating calling this game 'snow job'
The snow job is to get the snow tank down the snowie road while getting attacked by snow winkies; and there snow return.

Not much more to say... time for some
Screenshots!




Left Behind


Checkpoint 6, of 10. The most forging in the whole map is here, in a little perch, just to spice it up a little.


Ambush!


OH GOD HELP ME!


Checkpoint seven, farthest anyone have ever gone in this current version.


Thanks DeathToll, this caption says it all. +rep for you.

Big hit.

some of tank run's nutty gameplay

Can't really see what's happening here, but it sure look epic.

final moments

epic struggle

FATALITY!


Last edited by Seaboro Kibbles; 05-05-2009 at 01:04 AM.
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