Map: Exalted
by
Inferior Pigeon and
OwlWolf
First Thoughts: Wow! Let me say it again, WOW! Inferior and Owl you completely blew my mind when I first saw this. The aesthetics and structures, the way the gameplay was run, just everything! I had a blast testing this and I am glad you finally posted it because I have been in a state of eager anticipation for this release. Well since this pretty much goes under first thoughts, the post is magnificent! You put much time in carefully planning this and it looks amazing! Great images, descriptions, etc.
Gameplay: 10/10
Explanation: This map has outstanding and unique gameplay. The outstanding gameplay fused with the great aesthetics makes this map incredible. The unique bases and shape of this map makes a maneuverable and very playable map. The weapon placement on this map is also superb. Everything was placed nicely in the way that many items’ placement effect gameplay to the maximum extent of how it could be affected. What also stood out to me was the utilization of the Asymmetric and Symmetric item options. Nowadays, I do not see too much of that being used and I thought it was pretty awesome to have that incorporated in this kind of map. I want to spend a little more time elaborating on the bases though. The bases are probably the neatest thing on this map. It is like they took aesthetics and playability and “interlocked” them. The fence wall pit in the Red Base was incredible! It is definitely one of my favorite things on this map! The Yellow base looks to be constructed that it would be a hard place to attack as well as defend. The whole idea of a neutral base was also pretty amazing. Most of the gameplay happens over there so it was important that you made that base unique and playable, which you did. My overall score on the gameplay of this map is definetly a 10/10. I know that seems high but this map really deserves it. It is absolutely incredible and I was honored to be one of the first to play on it.
Weapons and Spawns: 9.5/10
Explanation: Spawns could not have been more perfect. Placed pretty precisely and neatly, they are a major contribution to the fairness of the gameplay of this map. In objective based games, the spawns were not too close to the opposing base but not too far at the same time. There was really not much to be improved in that portion of the map. I give you a 10/10 on the spawns. The weapons, though, were not entirely the favorite part of this map. They were placed effectively and were not too biased to one side. Overall I LOVE the weapons but the two shotguns is the only thing I do not like. It becomes too much of a power weapon on this kind of map which makes it “un-fun” to play on at some points. I am pleased to see that it is 180 seconds respawn and no spare clips but I definitely think that you could replace them with mauler or just delete one and just place the other in another spot. Other than that, the weapons are amazing. Great respawn times, placement, everything! I will give you a 9/10 on the weapons which averages out to a 9.5!
Aesthetics: 10/10
Explanation: The way that you fused Aesthetics and Gameplay overwhelms me. Before I saw this map, I knew of few who could actually pull it off. You had some great and unique structures in the map which add loads of fun. Although not wacky and crazy as some of the maps I have seen (*cough* Façade *cough*), the structures in yours were built nicely for the gameplay that goes on on that map. Once again, I say that the fence wall pit in the red base is my favorite Aesthetic feature of this map. The center tower was pretty amazing. I loved how you had a little step thing that enabled you to jump around the map a little easier. Your interlocking and geo-merging could honestly not been better. I saw no , tilts, bumps or anything. You score a ten on my Aesthetics!
Overall Score: 9.7/10
Final Comments: Once again, I would like to say thank you for creating such an amazing map! I loved most every aspect of it! I cannot wait to see more from you guys in the future. You really make a great team! I also cannot wait til this map get’s featured. I know I may be sorta “jumping” to conclusions but this map deserves it. It was my pleasure to help you test it and great job! I LOVED it! Happy Forging!
-Th Kn1ght