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Old 10-06-2008   #16 (permalink)
phlsphr
Junior Member
 
Join Date: Oct 2008
Posts: 4
I appreciate the feedback, BEHEM0TH. The reason I included the BR into the gametypes is because there was no way to change the damage so that there was a 3-shot kill (headshots) with the pistol without making other weapons insanely overpowered. There was also the problem of duel-wielding. The BR was the closest that I could get. As far as the assault rifle goes, a good player who can accurately use a BR will win most fights against players with an AR with these settings (at midrange). In close range, players should be switching to the appropriate weapon. Even then, one BR shot and a melee will kill an enemy.

As far as the name, I named it Classic Edition because I really can't recreate Halo Combat Evolved perfectly with Halo 3. I could only come so close and I didn't want to make people think that I was claiming to have made a perfect simulation.

I believe that it would be awesome if anyone who wants to were to make their own forge maps that would play with the Halo CE playstyle. I'm excited about the new Sandbox map coming out and I'm looking forward to everybody remaking Halo CE maps with it. Until then, I would be happy to see anyone remake Halo CE maps with Foundry and set it up to play with the Classic Edition gametypes.
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