Thread: Asylum v2
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Old 09-28-2008   #1 (permalink)
Fanatic 66
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Join Date: May 2008
Location: US
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Asylum v3

Asylum v3.1
Created by Fanatic 66

Canvas: Foundry
Gametypes Supported: MLG FFA, MLG TS, MLG Ball, MLG KOTH, and MLG CTF (Onslaught style)
Recommended Players: 2-8
Map Style: Asymmetrical Map

Asylum is an asymmetrical 4-room map meant for MLG. It’s great for FFA, TS, and Ball. Asylum is inspired by Halo CE asymmetrical maps such as Chill Out, Damnation, and Prisoner.

The weapon list is only MLG approved weapons with MLG approved respawn times:
-5 BRs (10 sec.)
-3 Carbines (90 sec.)
-Plasma Pistol (90 sec.)
-1 Mauler (2:00 min.)
-1 Sniper Rifle (2:30 min., drop spawn)
-1 Rocket Launcher (3:00 min., drop spawn)
-4 Plasma Grenades (30 sec.)
-4 Frags (30 sec.)
-1 Camo (2:00 min.)

Asylum has four rooms: blue room, red room, B room/rocket room, and A room.

Blue Room is where the blue team spawns. Stairs lead to Camo Bridge where you’ll find the camo (what a surprise!). In the room itself, there is a bridge which takes you from Blue Room to Red Room.

Red room is where the red team spawns. Stairs lead to the upper level which leads to the other side of Camo Bridge. The plasma pistol is ontop of the merged single box. Between Blue and Red Rooms there is a sniper on the bridge to the side of the rooms (not to be confused with Camo Bridge).

B/Rocket Room features 3 pillars of various heights. The highest one has a rocket on top of it.

The last room, A Room, features several things. On top of a merged single box there is a mauler. Stairs lead to Camo Bridge. The rest of the room is designed like a base and is a good spot to hold the oddball.

The Oddball spawns directly above the camo spawn.


Overview of Asylum


Camo Bridge


Camo Bridge from top of Red Room


Blue Room


Blue Room


Blue Room


Red Room


Red Room


Red Room


B Room/Rocket Room


B Room/Rocket Room


B Room/Rocket Room


A Room


A Room


A Room



v3 Changes
-All the teleporteres are gone. They were unneccessary because the map is small enough without them, they cause respawn problems, and cost a lot.
-Opened up bottom part of camo bridge to improve the flow of the map.
-Added a few jump ups to improve the flow of the map and make it easier to get to the top. This way the team controlling the top of the map won't have such an easy advantage.
-Changed the starting spawns. Red team still spawns in Red Room but blue team spawns in A room (behind the corner wall. This gives both teams an equal oppurtinity to grab the power up/weapons on the map.
-Moved the sniper to blue bridge so it's an equal distance from each team's starting point.
-Added a plasma pistol on merged single box in Red Room and 1 more BR ontop of Red Room.
-Moved around/added/deleted some spawns to improve the spawning system.

v3.1 Changes
-Added spawns/hills for KOTH
-Added spawns/flags for CTF (use Onslaught CTF gametype)
-Asylum works completely with every MLG gametype now.

Thanks to everyone that left feedback on the first thread.

Please download and leave feedback. If anyone wants to help test Asylum, send me a FR, or post your GT and I’ll send you one.

Maps:

Download Asylum v3.1
Download Asylum FFA v3.1

Gamertag: Fanatic 66

Str8 Rippin for #1!

Check out my MLG maps Condemned v2.1 and Asylum v3.1!

Last edited by Fanatic 66; 12-10-2008 at 05:50 PM. Reason: updating
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