Quote:
Originally Posted by Ladnil
I gotta agree with a poster above that the turrets seem OP without a sniper to balance them, but I do like the idea a lot. Seems that with all these underground paths and trenches you could get some tense gameplay.
I do see several places just from the screenshot that walls being used as walkways or ramps really should be interlocked but are not. Like the place where you used a bridge to smooth out the gap between a wall ramp rather than interlocking the wall.
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yes, the turrets are over powering but they are easy to destroy as well
they have high respawn and it make the game more fun
the ramp infront of them is angled to take nades and bank them at the turret ( it works perfectly )
i wanted to do a lot more to this map but i ran out of money =(
srry no sniper....
thx for comments