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I gotta agree with a poster above that the turrets seem OP without a sniper to balance them, but I do like the idea a lot. Seems that with all these underground paths and trenches you could get some tense gameplay.
I do see several places just from the screenshot that walls being used as walkways or ramps really should be interlocked but are not. Like the place where you used a bridge to smooth out the gap between a wall ramp rather than interlocking the wall.
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