Thread: Occult Square
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Old 09-06-2008   #1 (permalink)
Catmon
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Join Date: Jan 2008
Gamertag: Gibber007
Location: Canada
Posts: 192
Occult Square

"What once was a beautiful underground urban centre, has become a harsh battlefield. Created by Gibber007. 2-6 players"



Occult Square is a small map designed for FFA slayer, and small team games. Crazy King, Assault, and Occult Hill work best.
All gametypes are supported.

http://www.youtube.com/watch?v=nBRJG7-wo_4&fmt=18



Teamwork.



A pretty picture for you.



Looking down on the defender's side.



The defender's 'office' interior.



The truck. Useless as a vehicle, but a good as a piece of cover.



Part of the attacker's side.



A better look at the interior. [notice the missing turret. It only spawns in symmetrical gametypes]



You can set plasma grenade traps in the lifts, if you know how.



View from the 2nd floor turret.



The defender's bruteshot [Only in assymetric gametypes]



The shield-door isn't much of a problem.



I like to call it the 'Subway' or 'sandwich shop'. The far left window pannel dissapears in symmetrical gametypes.



You can't just walk out of the map. But the presence of an exit makes it much more believeable.



View from above the walkway.


Some in-game shots:











The basic layout:


Fusion coils.
Grav lifts.
Map geometry.
Map geometry.


I do believe that I've just created one of the greatest newb posts of all time.
Thanks for reading this incredibly long post.
I'll give you the download links one last time:




There's no such thing as too many grenades.

Last edited by Catmon; 10-09-2008 at 08:19 PM.
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