Thread: The Mechanar
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Old 09-02-2008   #21 (permalink)
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Join Date: Aug 2008
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Location: Missouri
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Quote:
Originally Posted by JEEF View Post
Also, a big thanks to JEEF for helping give me some ideas for the map, including the sniper bridge idea, which will be added into his new map.
thank you this is all i wanted i just want it so people wont think i copied your map although 90% of the people didnt see that i get a lot of spamed posts saying i copied. i helped test one game but i hvent played on the newest version so i guess gamplay hasnt really changed but as rusty said the jumps are some times hard and can get frustrating. like when brett had the flag he couldnt jump up i would reccomend putting it on the singlebox in the ground
To make the bases more equal, I made it harder to get into the attacker's base. Maybe think about this before you comment: One base is huge, sniper base, a BR platform, a second BR platform, camping slots. The other base is a 2 geo merged double walls and 2 single walls. Maybe base 2 should be harder to get into, considering it has nothing. I don't know, I thought people would pick this up easier though. By the way, those two bases are the bases in Mechanar, if that wasn't picked up either. No offense meant JEEF, just please either test, read the description, or AT LEAST look at the pictures before you comment.

My maps: They are all extremely epic.

The Mechanar V2

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