Thread: The Mechanar
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Old 09-02-2008   #17 (permalink)
rusty eagle
I am not Titmar
 
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Join Date: Dec 2007
Gamertag: rusty eagIe
Location: Georgia
Posts: 2,008
So I had the oppurtunity to do a Forge through. I apologize that I did not get to play it, yet. Anyways I'll leave you with my thoughts until I do.

I love a lot of the geometry that has been put into the map, but I feel that it is geometry and not one whole level. Nevertheless it looks quite cool. Parts of the map seem disconected while others feel apart of the whole. I would like the map to feel as one and not seperate entities. Again I really loved a lot of the new ideas you've introduced. I also love the multilevel factor which should spice up gameplay.

The one thing I really did not like at all was the lack of ramps. There was only one ramp on the whole map that led from the bottom level on upwards. I don't mind jumping, but making succesful jumps a necesity in regular gameplay is bad for business so to speak. Also the blue flag base was sparse in comparison to the fortress of red base. Kinda like David and Goliath.

Vehicles? I noticed that they weren't in the budget glitch. Did you try them out?

I was able to exploit but not completely break the map. From brute shot a simple jump got me on top of the crane. The brute shot allowed me on top of sniper. Also the brute shot or grenade jump allows players to get on top of the cranny in the wall above red flag's spawn.

So if you get the chance, please put in ramps, they make the whole map more fluid.

The map is really cool, I enjoyed my forge through session thoroughly.
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