09-02-2008
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#1 (permalink)
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Junior Member
Join Date: Aug 2008
Location: Missouri
Posts: 82
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The Mechanar V2
Made by TNF (D34DEYE) & Bl00D F1R3
Introduction
Today we proudly present to you the map " The Mechanar" The name was chosen from the dungeon from the MMO World Of Warcraft. As many of you know Bl00D likes to use names from WoW. Anyways The Mechanar is a a-symmetric map with a one sided objective shine to it. It packs great competitive gamplay with tons of differnt feels and play styles all over the map.
The Building Process.
TNF did most of the construction. I spent hours apon hours making this map the best that It can be. We made sure that every bump/jump are perfectly smooth, Also the merging that is done on this map is top notch, every single box is merged into the ground so that grenades can not go under and get stuck. There was a major set back during the construction of the map, the map had auto deleted and I had to go back to a older version and re-construct most of the map. The second time around I improved most things. Bl00D did most of the technical stuff, like spawns game type, layout ideas, etc.
Th Layout.
The map shines on a-symmetric games as we said. We strongly recommend trying out one flag. We used the reverse spawns technique so when you grab the flag when attacking the defenders will spawn in the attackers base so you need to battle trough them to cap the flag and score a point.
The map has lots of different levels to it. You can be jumping from bridge to bridge and landing in different spots around the map, there is thousands of different paths around the map so watch out!
Gamplay.
All game types are supported, But we recommend trying out One Flag, Team Slayer, and One Bomb. The map is perfectly balanced, It takes both teams exactly 7 seconds to arrive at the over shield in the center of the map. There is a shot gun, and a sniper on the map.
Recommendations.
Like I stated above, I recommend that you use 2-6 players. The map dose support up to 16 but that's too crazy, again stick with 4v4/3v3 to get the most enjoyment.
Build
Everything on the map is built to perfection. We ensured that its all neat, The map features a excellent sniper post that was designed by JEEF. So credit goes to him for his excellent design. The map has tons of different/new structures fresh to forge. Lots of them of very original and stunning. The merges of them are flawless.
Video:
Bl00D: I apologize for the long 4 Minuit black screen at the end. I accidentally added it in with vegas. The map video ends when everything goes black with no sound, so don't bee a fool and watch all 6 minuets. lol.
http://ca.youtube.com/watch?v=atxcJrw0NyoPictures:
Finally we thank you for taking the time to view our map and we hope we get your comment here and on bungie. Also, a big thanks to JEEF for helping give me some ideas for the map, including the sniper bridge idea, which will be added into his new map. Also, a new big thanks to Squidhands for helping out with the v2's spawns and game types. Check the description for other credits.
The version two's changes: Since this is the version two of The Mechanar, I made some changes. First off, I geometry merged every object on the floor of Foundry on this map, into the ground. Secondly, I prevented players from escaping by geometry merging double walls, etc., into foundry's geometry. And some of the big changes were remade spawns and game types. The new game types added are Territories, King of the Hill (Team Crazy Style), and Infection. This version was tested on over twenty games to make sure the game types were perfected and the spawns were at their best. Hopefully you can enjoy, I personally prefer multi flag and team slayer 3v3s. Thanks.
Last edited by TNF; 09-11-2008 at 17:14.
Reason: Adding the V2 of The Mechanar
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