Thread: Knockout vBeta
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Old 08-29-2008   #1 (permalink)
TaK
Junior Member
 
Join Date: Aug 2008
Posts: 28
Knockout vBeta

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This is a direct C&P of my post at MLG forums. If you don;t know what Zanno's 1v1 settings are, they are settings with slow shield regen, no sarting grenades, no kill limit(15 min time), and force colour black. The basis is on a small map with frequently respawning power weapons that forge conflicts as opposed to camping.

This is a map I have been working on for quite a while. It is a 1v1 competitive map on Blackout. Instead of trying to explain anything to you I will just head straight into the pictures.

The starting spawns are shown in this picture both on the same level and in clear sight of each other with the Mauler in the middle(Drop spawn, no spare clip[5 shots] spawns every 3 minutes.)


This next picture shows the new blocked off wall at BR3 and a little bit of the new passage way near mid.


Next picture shows the jump up in greater detail.


The following picture has a lot in it. Mid being blocked off and under there is two plasmas that respawn every 45 seconds with a run time max of 4, these are the only two plasmas on the map. Also you can see where camo spawns through the window into bottom sword(1 min respawn). Also if you look at the very top left you can see where I used doors to block off some lines of sight.

This final picture shows BR3, you can see the two frags there with respawn of 45s and run time max of 4. Also you can see an open box merged into the ground. I hate that box more then I ever thought it was possible to hate anything in the world. There is also an OS(CP) located in there(60s respawn)


Now on to the more detailed description, I decided on a Mauler as the single power weapon on the map because I felt there we're not very good lines of sight for it to be used and a mauler would be good but I did not want it to be over powering hence the 3 minute respawn. This map was built with Zanno's 1v1 settings in mind as to I doubt I could come up with better ones. However as with all my maps the spawns are not the greatest, originally even with a neutral respawn area I still had one out of map spawn at S1 but I think I have now got that blocked with a box. This is the Beta version of the map and I don't think I will be adding any more grenades but I am open to more or different power weapon options; In the final version there will be carbines on but I just haven't decided where to put them yet. Anyone who is willing to help with the spawns as that is the main problem that I am testing right now or has any ideas in which to improve this map send me a FR at Alt 0191 and leave a reply here.
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