Thread: MLG Condemned
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Old 08-18-2008   #7 (permalink)
Fanatic 66
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Join Date: May 2008
Location: US
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Quote:
Originally Posted by Deathhawk7 View Post
Looks great! Only issue I see is no quick way to get from bottom mid to top mid. And Bottom mid should have more cover. Putting in cover (like the two corner walls merged, on Amplified) where those spots are.
Thanks for the comments, I appreciate them.

On the issue of going from bottom to top mid, there are several ways to get up. Pictures can only show so much I'm afraid.

There is an upside down door (used for cover) on each side on the floor in front of the empty corners. By jumping off the top of the doors you can barely make it to top mid. You can also use the dumpsters around A/B structures to jump up to the bridges leading to top mid.

I intended to keep the top mid harder to access to make it a power position on the map.

On the issue of cover, I'll consider adding more, but honestly I don't think it needs more. Maybe the pictures don't do it justice, but if you walk around on the map, the amound of cover is fine. If I get more complaints about it though I'll add some more in.

Gamertag: Fanatic 66

Str8 Rippin for #1!

Check out my MLG maps Condemned v2.1 and Asylum v3.1!
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