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Hola Tex looks like you finally got to post this map and boy do i have a lot to say so let me start.
*Aesthetics* Seeing as this is your first asymmetrical map (to my knowledge) ((that knowledge being your post)) it looks really nice and i love it. what you did with the columns that has to be one of my favorite things about this maps aesthetics. some of the other things that i noticed and like where the flags and the smaller scenery that you didn't leave out so great job on the Aesthetics.
*GamePlay* This is a part where you've really outdone yourself. on this map it has one of my favorite types of gameplay ever created. "Urban" but how does it get this gameplay well from what i have experienced from playing test games. it gets this "Urban" gameplay from all the ways up and down/around the map. this creates a feeling of uneasiness where you don't know where you will be attacked from next. which just adds to the fun for all types of game variants.
*Weapon placement and spawns* well i don't really have much to say here tex but that there was no problems when i played it. so ill keep this short and just say OMG 1337 map.
*break ability* so far i haven't found a way out yet but that doesn't mean ill give up so be ready. (if i do find a way out pm it to you) so for now you win but ill be back...... with grenade jumps.
Overall i loved this map and cant wait for more from you keep up the amazing work. (possible more asymmetrical maps in the future?)
-Gun
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