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Old 07-08-2008   #1 (permalink)
XX_Blivion
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Default the Frozen Room V2



V2
This is my Third Map i have posted here on forgehub.

Map/Gametype Description
:

The map i made is Called The Frozen Room, It is an Infection map made on Cold Storage. The only forge technique it uses is Timed Map Events.
The map has 3 areas. The first is the Human Room. This is one of the main rooms in Cold Storage. It has been Blocked off from every door except the giant one. It has weapons and barriers for the humans to use to fend of the zombies.
Then next area is The Zombie Room. It is on the opposite side of the Human room and is pretty empty. It has 2 Mancannons to launch the zombies into the Human Room and it has on Hallway not blocked off that leads to the Zombie Spawn Hall.
The Final Area is the Zombie Spawn Hall. This is the hallway leading form the Zombie room that has the window in it.
After a while the map starts to get darker and it makes it harder for the humans.

Map/ Gametype Updates:
Map
- New Room - Human Spawn
- New Room - Human Small Room
- Changed Effects
0 Sec = No FX
20 Sec = Juicy
30 Sec = Gloomy
45 Sec = Colorblind
60 Sec = Old Timey
- Zombie Mancannons dont Spawn until 20 Seconds into the Game
- Zombie Room and Spawn Hall not Changed
Gametype
- Made Zombies a bit stronger


Link to Map/Gametype:

The map is the Frozen Room
The Gametype that i use is Heat it Up

Everyone Favorite Part Screenshots:
Thanks to Reynbow for the Panorama Tutorial

Human Spawn


Human Main Room


Human Small Room


Zombie Spawn Hall Inside:


Lookin' Out the Zombie Window:



Zombie Spawn Hall Outside:


Zombie Room:



Action Pictures:


Here i Come:


Additional information:

Thanks for looking at my map and remember
The map is the Frozen Room
The Gametype that i use is Heat it Up


If this post is not up to Standards please let me know


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