Forge Hub Halo Forums - View Single Post - Temple Nights
Thread: Temple Nights
View Single Post
Old 06-28-2008   #1 (permalink)
Gravedigger5454
Journalist
 
Gravedigger5454's Avatar

Gravedigger5454 lacks status
 
Join Date: Dec 2007
Blog Entries: 1
Gravedigger5454 is out of the mudGravedigger5454 is out of the mud
Send a message via AIM to Gravedigger5454 Send a message via Skype™ to Gravedigger5454
Default Temple Nights


Temple Nights
Created By Pegasi Delta


Temple Nights is a large map geared toward slayer and asymmetrical objective gametypes, while also supporting other variants, such as territories. It includes an interesting mix of close quartered fights around the pillars, and long ranging battles across the length of the map is guaranteed with these Aztec style temple grounds.

The main temple structure extends from the back corner and dominates a large portion of the map, but is counterpointed by the colossal curved wall which forms the backbone of the attacker base. You'll have to keep one eye on the distance and one watching your back as you traverse this map, rely on your team mates to watch all corners as there are very few areas that are safe from all sides. Still, if you are low on shields, you can always take a dip in the fountain to cool down and recuperate. Temple Nights can also provide a fast and unpredictable free for all experience.


Last edited by Pegasi Delta; 10-14-2008 at 11:41 PM.. Reason: DL Link Fixed
Gravedigger5454 is offline   Reply With Quote