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Old 06-26-2008   #1 (permalink)
IPokeNinjas
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Location: Nottingham, GBR.
Default Art Vandelay 1.1


NOTE THIS MAP HAS BEEN REVIEWED BY THE MARVEL MAP REVIEW TEAM
AND HAS HAD VERY GOOD REVIEWS , IT IS CONFIRMED THAT A VERSION 1.2 WILL BE REALEASED SOON.


Art Vandelay
By: About 6 Bushmen

First impressions:
Upon the first game, I realize that even though you didnt have enough to block off the back bases.
But you could have put forward a little more effort and made makeshift bases.
Because I dont really like the hills in the bases.
Theyre extremely open.


I have to tell ya.
I love the energy sword holder thing.
It feels like "art".
Just in case thats what you meant by the title.
Also, the stairs ladder doesnt work everytime.
Considering you cant jump into it or else you fly right past the top.

But I love this on CTF.
It had many great alternate escape routes.
I remember one game where i dropped the flag at the bottom of the center structure.
Then i used a grav lift to get it up to me.

The machine gun turrets in the ground were genious.
I felt like a robot turret. lolol

Our suggestions are:
-Merge the stair ladder into the double box
-Then merge the man-cannon into the stairs.
-Add makeshift bases in the back
-Maybe add something different than fence boxes along the side.

Other than that i really liked the map.
I was tempted to review it.


-------------------------------------------------------------------------------------

REAL MAP POST

Art Vandelay


Name: Art Vandelay 1.1

Description:
This is what Foundry should REALLY be like
, Art Vandelay 1.1 is the next step in competitive H3 Fun.
Created By About 6 Bushmen

Hello , everyone! As you all know my GT is About 6 Bushmen and I bring you my new , totally revamped version of Art Vandelay , a map which I made months ago which was safe to say a “decent” map but I wasn’t always satisfied with it so I decided to make a much better version which has better gameplay , looks a lot better (great IMO) and has a better fun factor involved.

AV is an asymmetrical map based in Foundry which is great for FFA ,One sided objective and occasionally a game of Shotty Snipers, the map plays all game types except infection.

The reason why i decided to name the map Art Vandelay was because it was Foundry's Project Name before it was originally released , when it actually was released it gave me the impression that it was blank and too open for fun gameplay and V1.1 has become one of the better maps I have created.

The best tactic to play is the rules of high ground as this map is based on Multiple levels , there are deployable grav lifts placed in strategic places to allow players stuck the bottom level to get to higher ground/over large obstacles etc so they can get back into the game much quicker than without.

I think that the best feature of this map that makes it stick out is how the Main Tower as it is shaped so man cannons drop the player straight INTO the tower itself because of how it is forged , this design improves gameplay and makes it look much more pleasing to the eye than the standard 1.0 Art Vandelay.

Version 1.1 Changes
The Tower has been rebuilt to add more access routes and look ALOT better than the original.
Extra Statue added for Needler spawn.
Defenders base has been moved to the back corner where a new base has been added.
The Gravhammer hallways has been deleted and replaced with the defenders base and wall obstacles to break lines-of-sight.
Rockets have been moved from the elevated walkway to the old sniper spawn in the corner.
The snipers in the back corners have been deleted and one has been placed in the main tower.
Main Lift Area has been reshaped and made much smoother to play on.
Grav hammer has been deleted.
Asymmetric Weaponry/Scenery has been added to change gameplay/style of the map.

Pictures:
NOTE: Pictures are PURELY for comparative detail to see the difference from 1.0 to 1.1 , Old Pics are marked in capitals.

OLD TOP OF LIFT FROM AV1


OLD CENTRAL TOWER FROM AV1


OLD CORNER OF MAP FROM AV1


OLD SWORD SPAWN FROM AV1


Defending Base


Attack Overview


Cannon Trajectory depending on what speed you go through the Mancannon. If
you jump you go INSIDE the building , if you walk you head onto the the top of the tower.


Defending Base Outwards towards Tower.


Ladder into the tower, if you jump from the Mancannon you also land here aswell.


Main Air Lift


Weapon Respawns
Quantity / Clips / Spawn / Asymmetric
Battle Rifle x4 / 2 / 60 Both
Energy Sword x1 / N/A / 90 Symmetrical
Carbine x1 / 2 / 60 Both
Mauler x2 / 0 / 60 Both
Shotgun x1 / 0 / 60 Asymmetrical
Sniper Rifle x2 / 1 / 90 Symmetrical
Overshield x1 / N/A / 90 Both
Active Camo x1 / N/A / 90 Both
Needler x1 / 2 / 60 Both
Plasma Grenades x2 / N/A / 30 Both
Incendiary Grenades x2 / N/A / 60 Both
Human Turret x2 / 1 / 120 Asymmetrical
Brute Shot x2 / 1 / 45 Both
Grav lift x4 / N/A / 60 Both
Spiker x2 / 1 / 45 Both
Bubble Shield x1 / N/A / 90 Both

This Map is worth being on your hard drives so please download and comment on what you think needs improving , if its honestly that bad I will make a version 2, If you really want to see how much of a difference version 1.1 is to 1.0 download the old one if you like ill post a link.

Download Art Vandelay 1.1 Here
Bungie.net : Community : Forum Topic Listing : Forum Reply Listing

Download OLD ART VANDELAY HERE
http://www.forgehub.com/forum/compet...-vandelay.html

Your Friendly Ghillie Suit People,
About 6 Bushmen.




Last edited by IPokeNinjas; 07-09-2008 at 07:03 AM..
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