By: The ABCrew
(The ABCrew consists of Shad0w Viper & TxsOutlaw003)
For more info about the ABCrew, go here
We have been going for 4v4 for too long, so we decided let's try a 2v2 for once, and this is what we came up with....
We generally do symmetrical, what can I say, we love symmetry...This map has two bases as well. This time, we went for a more aerial based war, something with tunnels, as they have been implemented on many occasion, and we wanted to do something similiar, and hope we could improve it maybe...
Some Highlights? Well, I guess I could point out a few things that were exceptionally difficult, for instance, The bridge columns were no cake-walk, they were probably the most difficult part of this build...The secondary bases were not easy to work out either, though, they play out pretty amazing. Another thing I would like to highlight is the tunnel system, coordinating that with the rest of the map was almost as difficult as working out the bridge columns. Also, the dome-curve was pretty difficult...
Lastly, the bases, the bases went through SEVERAL, and i mean several re-designs, they were intended to be much larger then they are, but with the limits bestowed upon us all in forge, we could not go farther.
Weapons
- 1 Mauler at 0 spare clips, 120 second respawn
4 Battle Rifles at 2 spare clips, 30 second respawn
2 SMGs at 2 spare clips, 30 second respawn
2 Spikers at 2 spare clips, 30 second respawn
4 plasma grenades at 10 second respawn
- 2 frag grenades at 10 second respawn
Gametypes Supported
(with a suggested 4 player max(that is 2v2 btw...))
Pictures, how we love them
From Secondary Base to Secondary Base.
A closer look at one of the Secondary Bases.
A drop down to the center from the tunnel system.
The Center.
Think you're safe behind this shield door? Think again...
The entrance to B Base.
The tunnels.
The convoy on the exterior of the map
The ambush is preparing to attack the convoy!