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Old 12-02-2007   #1 (permalink)
TrueDarkFusion
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Using KOTH to Limit Map Size

Discussion for Using King of the Hill to Limit Map Size

One of the biggest challenges that map makers have is keeping people inside your map. Just asking Bungie how frustrating it can be. Well today we have a simple solution that defers those glitchers from strolling out of your map. The answer is simple, use a hill.

When you are building a map that is geared to be a Slayer game and it is difficult to block off your map's boundaries switch the gametype to King of the Hill in forge. At this point put the hill down in the middle of your map and change the dimensions to the adequate size of your map so that it creates boundaries. You can also max out the height of the hill in order to create the appearance of a wall. Now continue to build the map as you were.

Once you save your map get ready to make your gametype that goes along with the hill. Now go to hill options where you will see several options for point scoring. There is an option that says points for being outside the hill; set this number to below zero so when players leave the boundaries their scores take a heavy hit. If you really want to be mean try setting the score for outside the hill to -10. Don't stop there though. You still have to make a few more adjustments. The first change is to take the score for time inside the hill down to 0, and increase the option for kills inside the hill to 1. Now the game acts as if it were an ordinary slayer game, and you have a neat way of keeping players in your map.

Try to be creative with some of the other Hill scoring options to really make something unique.



Last edited by Running Chron; 06-17-2008 at 03:06 PM.
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