^^^LINK TO DOWNLOAD^^^
Hello, friends. It has been a while indeed. Don't know how many folks around here will remember me, but I hope there's still some of you around. Anyways, I finally got back to Forging a little bit, and the above is the result. Hope you guys enjoy; let's get to it.
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WEAPONS
(6) BR55HB SR Battle Rifle
20 Second Respawn - 2 Spare Clips
(2) SRS99D-S2 AM Sniper Rifle
90 Second Respawn - 2 Spare Clips
(4) M7/Caseless Submachine Gun
30 Second Respawn - 2 Spare Clips
(4) Type-25 Carbine (Spiker)
30 Second Respawn - 2 Spare Clips
(2) Type-25 Directed Energy Pistol
30 Second Respawn
(2) Type-33 Guided Munitions Launcher (Needler)
60 Second Respawn - 2 Spare Clips
(1) M41 SSR MAV/AW Rocket Launcher
120 Second Respawn - 0 Spare Clips
(2) Type-51 Carbine
20 Second Respawn - 0 Spare Clips
(2) Type-52 Directed Energy Support Weapon (Plasma Turret)
No Respawn
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EQUIPMENT
(4) M9 HE-DP Fragmentation Grenade
10 Second Respawn
(6) Type-2 Antipersonnel Fragmentation Grenade
10 Second Respawn
(2) Bubble Shield
120 Second Respawn
(2) Regenerator
90 Second Respawn
(2) Power Drain
120 Second Respawn
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PICTURES
Alrighty. So we're clear on everything, minor edits have taken place since most of these pictures were taken. I didn't feel it necessary to get brand new pictures because the edits consisted of some small cover being added and weapon/equipment edits. With that in mind, we'll kick it off with the overall shot which includes the most recent edits.

Overall Shot
Pretty self-explanatory. Standard symmetrical map focused on keeping the player out of any kind of base. I wanted the bases to resemble those of H2's Warlock, but to have a little more open playing field to work with. As we go through a few more shots, you can tell for yourself whether I got it just right or not.

Attacker's Straight
Down the two far sides are small crevices. You saw them in the overall shot as the blue and red boxes. A single Sniper with no spare clips spawns in each of these as well as the Flag and Flag Return points for symmetrical CTF games.

Defender's Crevice
Exactly what I just covered. Picture is here mainly to show you just how pretty these turned out, or so I'd like to think. We'll cover the details of why the Flag settings are the way they are just a little bit later.

Shot of the Base
Nothin' extremely special here to see. Like I said, I wanted to keep people out in the field of play as much as possible. The only difficult part of that is maintaining a fluent and enjoyable spawn system as well. I am proud to say that the spawns worked excellently in all the playtests.

Center Structure
Ah, the middle. For anyone who remembers me, Grid actually assisted with this part. He's off doing chick things these days, but I got he and Sharp to lend me a steady eye for most of the center structure. I can also assure you that I was unable to get on top of the center structure despite my many attempts. If anyone is able to, please let me know because it is not intended for use.
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You saw an edit of this shot at the top of the page. I won't do a write-up for all the action shots because it's pretty unnecessary, but this undoubtedly deserves to be credited as my favorite picture.





And there ya have it. I can honestly say I had more fun playing on this map than any other I've made. It's just a load of fun.
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RECOMMENDED GAMETYPES
Team BRs
Team Snipers
Team KotH
1 Flag BRs*
Multi-Flag BRs**
For 1-Flag, I sincerely recommend you drop the respawn time to 5 seconds and the Flag return time to 10 seconds. For all gametypes, BR starts is a necessity. The long lines of sight are completely useless without a weapon that can sufficiently handle them.
Aaand, finally, the custom gametype. If I remember correctly, it's rare for folks to ever really play your map. I understand that and I'm not gonna pretend it's not so. That said, if you play the map at all, I insist that you start with Remetea 2-Flag It's what the map was designed for. The changes are very subtle, but they suit the surroundings perfectly. You'll notice that you need five captures to win, and that the respawn times and Flag respawn times have been dropped. This makes play insanely fast-paced and hella fun.
LINK TO DOWNLOAD AGAIN
WELL
That's about it. I normally do a lengthy thanks to all that helped, but this one was mostly me, which is probably why it's garbage. I've recently moved to North Carolina, and we're havin' some NAT issues up here. This has forced me away from my friends and back to Forging somewhat. I suppose I have that to thank. Sharp and Cookie both helped with a ton of random crap. Also, a very special thanks to Ryan and Zac who're allowing me to live with them rent-free and suck up their internet. Hope you guys enjoy. Thanks a lot.