Thread: Vertical Cover
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Old 11-03-2009   #10 (permalink)
Matty
Say It Aint So!
 
Join Date: Feb 2008
Gamertag: Kondense
Location: North East uk
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Vertical cover is a construct included in the majority of Forge maps. Don't be misled and assume the term 'cover' to have a defined physical representation. In different scenarios, geometry can have different purposes, and sometimes be inferred as cover. Vertical cover is merely an obstruct between a vertical line of sight.

The idea of creating a map that uses vertical-based combat primarily if not exclusively is however a good one indeed. I have seen many concepts of maps that have tried this, but not so many that have made it into Forge. Take in mind that players aren't used to vertical combat. I for one don't find it very enjoyable to be trampled on from above, nor do i to be the one doing the trampling.

I do remember a map on Avalanche released that was like a cliff-face, where players had to fight upwards to capture the Flag. You could look into that, but i'll leave you be with the unwavering opinion that vertical combat on the whole is not fun. Instead players should navigate vertically, and fight horizontally, ala Construct.
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