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Ok to address a few questions:
Yes, there are sections of the tunnels which have holes in the walls. You won't find holes in the floors, but there are indeed a few gaps which are easily avoidable unless you back up into them. Unfortunately because of budget reasons small things like this get through. I played the map several times and never fell once, it is pretty easy to not fall off.
Symmetrical / asymmetrical gametypes inlucding slayer, assault, territories, king of the hill, oddball, capture the flag, and infection have all been set up on the map. I have not tested them on the map because I find getting a party of 8+ to play a unknown custom game to be VERY FRUSTRATINGLY DIFFICULT. In my tests of the map everyone seemed to want to keep playing CTF and not try any other gametypes, so I listed this since I tested it the most.
That one picture of the jeep driving over the bridge with speed blur around it was edited in photoshop haha!. If you're unfamiliar with photoshop filters there is a feature to do a radial blur, which streaks everything back from a center point, giving it a tunnel vision type effect.
anyways thanks for the comments, this was my first use of ghost merging and it has allowed me to try out my more complex ideas which i would never dream of trying using the traditionally method.
Last edited by JackalAnubis; 11-01-2009 at 15:44.
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