Thread: Foundry Ignite
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Old October 25th, 2009   #21 (permalink)
CaptnSTFU
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Okay in defense of this map. Have you even ran a custom on this map yet? I did with my team and some other circuit guys and the center structure was like the basis of attack and changed the gameplay so much that it was better than anything. Sure it changes/ blocks the lines of sight but being on the sloped sides of the block allow for that peak and shoot, maybe its because its a new way of thinking out the aspects of MLG that you don't like, but most maps are used in mlg for A. good lines of sight which this does have B. new jumps that affect gameplay which this isn't your gay ass he has the high ground im screwed map. Being on top of mid can help but you can also get ass raped. That is what MLG looks for.

Maps like Onslaught where controlling the middle section makes it so you lock down the map sucks, and MLG knows this that is why they are so picky on maps. Ons was a good idea at the time but it's already been pressed to be either A. gotten rid of or B. changed in design and spawning. Maps that are too easily controlled and can't fluently change are like Lockout for halo 2 (although i love that map) you can and could control where the opposing team spawned and essentially spawn rape them the whole game. This map really elimenates that which is the number 1 reason why i love it.

Last edited by CaptnSTFU; October 25th, 2009 at 16:08.
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