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Even though I've been knocked out of the tournament, I had decided to take a look at this map. The chamber feel, as described in the write-up, is amazing. This feel is attributed to the combination of the ingenious design's feel and the unique, great aesthetics.
After playing, I realized the feel is carried over into the actual gameplay. The feel escalates the value of the gameplay experience. Individual battles take place mostly within a chamber. Other times, the map's interesting sight lines allowed me to battle my opponent from chamber to chamber. I found the gameplay to be quick yet strategy intense. The weapon layout is a bit odd, but once you get the hang of it, I believe it work wells. You've done a marvelous job, Chris.
sig by m.jelleh
97% of bears don't have teenagers in their lives. If you're one of the 3% that do, put this in your signature.
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