This map is part of the H3FF Map Pack. For more details, you can view the map pack Here
Reflux
Remake of Xyience II
Forged by xZonKeD
Background Story: To clear things up early, yes, Reflux is a remake of the Foundry map known as Xyience II or also known as Flux. Xyience was originally designed in the program known as Sketchup. With this sketchup Iv0rY Snak3 and I forged Xyience. This map went through a few versions 3 to be precise until it became what it is now. The final version of the map on Foundry known as Xyience II went through a lot. The map made it on to Bungie Favorites, Forgehub Favorites, had a Forgehub Feature, and was even tested by a few pros during the time that Killa KC was looking at maps for v6.
With all of that being said some may say why would you even bother remaking the map on Sandbox then..? Well the answer to that is that the map wasn't perfect, no map will ever be perfect, but there were still things that Sandbox offered that would help make the map even better. After redesigning a few areas of the map to help fix these areas of flaw/problem I forged Reflux. So now onto more about the map itself...
Description: Reflux as already stated above is a remake of the Foundry map named Xyience. Reflux is an asymmetrical map made in the Sky Bubble of Sandbox. It has a total of four floors with various routes and elevation changes throughout the map. One of the most important and popular ways to move throughout the map is the teleporter system that sends your from 'Teleporter Room' which is located on the first floor all the way up to 'Catwalk' which is on the fourth floor. While playing Reflux like most maps that have power points, it is key to control these points along with the power weapons around the map. Since Xyience II a few things have changed within the map design of Reflux. The major noticeable changes that were made are the increase in size of the map, the addition of the spawn area known as 'Obelisks', the uncampability of the reciever node, increasing the size of 'Plasma Pistol Tower', adding a ramp from 'Obelisks' to 'Plasma Pistol Tower', and the decrease in strength of 'Street'. While playing the map you will deffinitely notice these changes through appearance and also gameplay.
Weapons: - 5 Battle Rifles
- 3 Carbines
- 6 Plasma Grenades
- 1 Rocket Launcher
- 1 Sniper Rifle
- 1 Plasma Pistol
- 1 Custom Powerup
Gametypes:
-->All Updates Will Be Kept In The Bottom Of This Thread<--
Screenshots:
Overview from Red Side
Overview from Blue Side
Red Spawn/Teleporter Room
Blue Spawn/Blue Street
Overview of Plasma Pistol Tower
Plasma Pistol Tower and Obelisks
Obelisks
Overview of Courtyard
Overview of Courtyard 2
Overshield Grenade Jump
Rocket Stairs
Rocket Spawn
Walkthrough Video: Reflux Walkthrough Video
Gameplay Video: Reserved
Additional Information: The original design of the map (Xyience) was tested thoroughly and by thousands of people. I took a lot of their feedback and kept it in mind while forging and designing this map. Due to how much I tested Xyience and already how much I have tested different versions of Reflux I am limiting the amount I will be looking to change the map. The reason being that I know what works and what doesn’t so with this being said if I don’t take your feedback it is nothing personal just what I feel is better for the map. I hope you all get a chance to play and look around the map and after playing the map I would like to hear about the game and your experience on the map. Here is the link to the Matchmaking Weapon-Set thread.
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Beta to Release Version:
- Upside down Obelisk pillar added near the end of Rockets
- Spawns have been tweaked and adjusted throughout testing