Quote:
Originally Posted by Vorpal Saint
Same (bold). As for cross-lines of sight, that is some what true. However with the use of the wall slits that becomes possible for what I find to be some rather cool lines of sight. At the core of this map build that is what I wanted to try and pull off. A map that was like a room-to-room style while using as many wall slits as I could to make it sort of like a somewhat circular building with a courtyard in the middle that had pathways to the other areas in the map.
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Fair enough, I will have to take your word for it untill I manage to get some solid games on it. What you are saying does make sense, I hope it works that way.