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  1. The website has been updated. While this is a major step please keep in mind that there will be more updates rolling out. If you have any questions or comments please post them HERE

Nov
27
Halo-The-Master-Chief-Collection-Logo-onBlack-RGB-jpg.jpg
by WARHOLIC at 2:16 PM
(18 Views / 0 Likes)
2 Comments
It has been two weeks since Halo: The Master Chief Collection launched around the world, and fans have been disappointed to have encountered numerous performance issues and bugs throughout the game. Some players noticed improvement after 343 Industries released a content update for the game that intended to improve matchmaking issues, but many still reported that matchmaking issues and game bugs still remain....
Nov
25
by Doju at 2:23 PM
(305 Views / 4 Likes)
11 Comments
Evening all, we are proud to release the first version of the H2A Gold Pro settings! Feedback was taken from the various pre launch tournaments played before the seamless launch of MCC.

The Team

Menotyou135
MATCLAN
Kurtiz
Sitri
ChefLinguini
Doju
Secret Schnitzel

The team consists of multiple vets of the scene, all bringing their own unique opinions on top level play.

Goal of V1

The goal of Gold Pro version 1 was to have a quickened pace of play, with...
Nov
24
Halo-The-Master-Chief-Collection-Logo-onBlack-RGB-jpg.jpg
by WARHOLIC at 10:58 AM
(42 Views / 0 Likes)
0 Comments
On Nov 11th we released Halo: The Master Chief Collection. The goal being to create a tribute to Halo fans around the world, and to celebrate the Master Chief’s debut on Xbox One. With the initial release of Halo: The Master Chief Collection, however, we have not delivered the experience you deserve. I personally apologize for this on behalf of us all at 343 Industries. Our team is committed to working around the clock until these issues are resolved.

While our team works on...
Nov
23
http://teambeyond.net/forum/public/style_emoticons/default/cool.png
by SecretSchnitzel at 1:19 PM
(109 Views / 2 Likes)
1 Comments
With Halo 2's scripting, you are able to spawn an despawn objects. With this in mind, SecretSchnitzel and myself decided to test to see if there was a way to replicate a halo 1 style spawn system by only spawning certain spawn points when you are in proximity to them. While the result is not identical to Halo 1's spawn system, it retains the properties of always (or almost always) spawning you near your team-mate and having the ability to force random spawns (though randoms are a little...
Nov
23
by a Chunk at 12:08 PM
(72 Views / 0 Likes)
0 Comments
This video is from Certain Affinity, presented by Scott McClain, the lead forge designer at Certain Affinity.