1. The website has been updated. While this is a major step please keep in mind that there will be more updates rolling out. If you have any questions or comments please post them HERE

ForgeHub

Nov
19
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by SecretSchnitzel at 9:13 AM
(213 Views / 4 Likes)
3 Comments
Frame Rate Issues

Halo TMCC offers an amazing retooling of forge this time around and brings many great new things to the table, such as scripting, and has brought back functions that were dearly missed in Halo 4, such as precision editing. It also features, as expected, a brand new palette and three unique canvases. Unfortunately, all is not perfect. While the functions work excellently (save a few small discrepancies such as magnets), there are major issues with the...
Oct
28
http://i.imgur.com/6Cnua2k.jpg
by a Chunk at 12:10 PM
(1,486 Views / 1 Likes)
33 Comments
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Our first real look at forge in H2A, courtesy of IGN
Oct
26
http://i807.photobucket.com/albums/yy360/jtjubert/Forge%20Fundamentals/bf2c1065-7e0d-4df3-afa9-b4adeb7b2b0c_zps95b65c24.jpg
by a Chunk at 10:04 PM
(579 Views / 2 Likes)
7 Comments

The Forge Fundamentals articles will systematically review the fundamentals of constructing good maps, beginning at the idea stage, ending at a finalized map, and discussing everything that should be considered in between those two stages. The core concepts that will be discussed are essential aspects of any solid forge map, and should always be fresh in our minds.

This series covers the following subjects:
  1. Preplanning
  2. Spawning
  3. Cover
  4. Flow
  5. Weapons...
Oct
26
http://news.xbox.com/%7E/media/images/media%20assets/xbox%20one%20games/halo%20the%20master%20chief%20collection/20141022%20halofest/halofest-2014-940x520.jpg?h=343&w=620
by a Chunk at 4:46 PM
(162 Views / 0 Likes)
2 Comments
HaloFest 2014 has been announced via Xbox Wire. HaloFest 2014 will run from November 8-11.
Here's some of what you can expect from the event:
Oct
23
by Forge Hub at 12:07 PM
(234 Views / 1 Likes)
3 Comments
Hardy LeBel was one of the lead game designers for Halo CE and Halo 2 multiplayer. LeBel recently started blogging about his design process, offering great insight into the developmental process of CE multiplayer. After reading them, you will never again subscribe to the long held belief of many that CE multiplayer was a lucky mistake.

This is a must read for any Halo fan. This is an ongoing series and we don't know how many more articles LeBel will write but please read his third...